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SIT708 – Assessment 3

SIT708 – Assessment 3
Sprint 2: Project Handover and Presentation
Worth: 40% of your grade (30% project, 10% presentation)
Due Friday, Week 11, 5:00 pm (Hard Deadline)
Individual project
ORAL PRESENTATION:
• Submit URL of the recorded video Week 11
• Worth 10% of unit grade
Introduction
In this assignment, you will demonstrate your understanding of the Android/iOS coding concepts and skills developed
throughout this trimester in a creative context. Using a robust Android/iOS platform, you will use programming to
create a progressive mobile application. You are free to design and think of imaginative behaviours and actions for the
components in your project that satisfy the requirements below in a creative manner.
As an individual, your project should demonstrate the use of multiple components in a larger system of both
autonomous and interactive elements. The purpose and format of your project are up to you. For example, you may
choose to focus on a realistic simulation, a game-like experience, a virtual toy, a digital performance, etc. Discuss with
unit staff, we will be happy to hear your ideas and provide feedback if changes needed in the proposal.
Tasks
You may work in a group helping each other, however, you should work be based on Assignment Proposal and help
each other to develop the mobile-app application. You are free to improve or modify from this plan during
development. Using your Project Proposal as a guide, you should apply coding using Android/iOS development
framework to your components in order to demonstrate a range of coding concepts in a creative manner. All must be
included in your project.
Additionally, the following effective Android/iOS coding practises (from week 1 to week 9) should be demonstrated
by your implementation:
• Mobile App Development and Market Research
• Mobile App goal objectives, UI and UX Design
• Wireframes and Storyboards, Proposal Draft
• Java/Kotlin Bootcamp, Portfolio of Project Professional Plan
• Developing Android Apps, Layout/Navigation
• Activity/Fragment Life Cycle, App Architecture (UI Layer)
• Recycler View and Internet Connection
• Advanced Topics: Fragments/Libraries
• Advanced Topics Firebase Cloud Messaging, Using Geofences
• Advanced Topics: Media playbacks/Widgets, Publishing Apps
The way in which your app satisfies each of these requirements is up to your design (see the attached rubrics). Your
submission of the assignment must be presented as a single zip archive.
Submission
Written Report
An accompanying written report (4-5 pages, may be shorter) should explain your implementation, design and
reasoning behind your android/iOS code and system, include the following information:
1. Overall description of design challenges and system.
2. Explanation of how each of the above listed coding concept requirements have been fulfilled in a creative
manner (screenshots of blueprints, diagrams may also be useful here!).
3. Project Handover (All of the outcomes)
Oral Presentation
During your practical in Week 11 you will present an oral presentation of up to 10 minutes which includes the following
information:
• Short summary of the project goals including target audience.
• Demonstration of the functional project.
• Discussion of the process you took to implementing the features (e.g., how did you translate your ideas into
the functional result? Did you use user stories, UX/UI, create asset lists, etc).
• Highlights of key features and how the coding concepts you have learned were applied to these.
• Discussion of the major obstacles and challenges encountered during the course of this project and how you
solved them or made changes. Be honest – coding is challenging and your approach to problem solving and
demonstration of how you have learned from this are very important!
A powerpoint presentation or visual aid is recommended, and should be submitted with your project.
Submission
One must submit the following files to the Assignment link prior to the due date and time. Your submission must
include:
1. Written report as a PDF/DOC file.
2. Project in a .zip archive. Make sure to zip the entire project directory (i.e., the folder containing the project
file and all other folders and contents contained within).
3. Video of Powerpoint presentation of your oral presentation visual aid.
Marking Rubric for Assignment
Project & Written Report Rubric (30%)

CRITERIA FAIL PASS CREDIT DISTINCTION HIGH DISTINCTION
<2.5 POINTS 2.5 POINTS 3 POINTS 3.5 POINTS 4-5 POINTS
CODING CONCEPTS (45
points)
Rubrics on right apply to the
requirements for each coding
concept above.
Not implemented or
may not fulfill the
research and
Android/iOS coding
practises (from week 1
to week 9)
requirements in its
implementation. May
not be applied in a
functional manner or
contain serious issues.
Satisfies research and
Android/iOS coding
practises (from week
1 to week
9)requirements in a
basic manner that is
functional within the
project. May have
minor issues or lack
thorough integration
with the rest of the
system. May not go
beyond what has
already been
demonstrated in class.
Satisfies research and
Android/iOS coding
practises (from week 1
to week 9)requirements
in a simple manner that
is functional within the
project. Could use some
more thorough
demonstration or better
integration with the rest
of the project. May not
go beyond what has
already been
demonstrated in class.
Satisfies research and
Android/iOS coding
practises (from week 1
to week 9) requirements
effectively with creative
or interesting
functionality. Used
effectively as a part of
the larger system with
logical implementation.
Evidence of
implementation beyond
what has been
demonstrated in class.
Exceeds coding concept
requirements effectively
and/or demonstrates
highly creative or
interesting functionality.
Sophisticated integration
demonstrates thorough
understanding of the
concept. Clear evidence
of functionality beyond
what has been
demonstrated in
research and
Android/iOS coding
practises (from week 1
to week 9)
CODING PRACTISES (15
points)
Documentation Commenting may be
absent from the
project blueprints,
have serious errors or
used ineffectively.
Commenting is
present in project
blueprints although
may be very simplistic
or used inconsistently.
May still have some
issues for someone
unfamiliar with the
project to understand.
Commenting is present
throughout project
blueprints and provides
acceptable readability of
the android/iOS code for
someone unfamiliar with
the project.
Commenting is present
and thorough
throughout project
blueprints. The
android/iOS code is
highly readable for a
user unfamiliar with the
project. Consistency is
maintained in labels and
comments.
Commenting is present,
thorough and
sophisticated throughout
without overwhelming
the project. The
android/iOS code is very
easily readable for a user
unfamiliar with the
project. Consistency is
maintained in labels and
comments.
Components and Functions Components for
functions and
variables may appear
random, inconsistent
or incorrectly named.
Few Android/iOS
coding practises (from
week 1 to week 9) are
used. Components for
functions and
Android/iOS coding
practises (from week 1
to week 9) are used.
Components for
functions and variables
Android/iOS coding
practises (from week 1
to week 9) are exploited.
Components for
functions and variables
Android/iOS coding
practises (from week 1
to week 9) are exploited.
Components for
functions and variables
May use default
labels. Blueprints may
be very messy or
difficult to read.
Android/iOS coding
practises (from week 1
to week 9) are not
adopted.
variables present with
some consistency
issues or some left at
default. Generally
understandable after
examination.
Blueprints may not be
very neat or require
close examination to
read.
present. May still not be
as effective as possible in
choice of naming or may
not be consistent.
Generally indicate
purpose. Blueprints are
generally neat and tidy.
present with valid and
appropriate naming
throughout. Generally
consistent names that
indicate purpose.
Blueprints are neat and
readable.
present with highly
relevant naming that
clearly communicates
purpose. Consistency
maintained throughout.
Blueprints are formatted
with care to be neat and
highly readable.
Structure Android/iOS code may
be very inefficient in
structure or have
numerous repetitious,
unfinished or broken
elements.
Android/iOS code is
generally structured
appropriately but may
have some unfinished
elements or
unnecessary
repetition of elements
that could be made
modular as functions.
Android/iOS code is
structured appropriately
and makes use of
functions to modularise
some repeated
elements.
Android/iOS code is
structured well and
makes good use of
functions to avoid
repetition.
Android/iOS code is
structured with
sophistication and makes
thorough use of
functions to avoid
repetition. Code is highly
modular to allow easy
additions or expansion.
WRITTEN REPORT (20 points)
Content Some or all sections of
the written report
may be missing
significant required
content.
All major sections of
the written report are
provided with some
omissions or overly
simplistic minor
details.
All major sections of the
written report are
provided but may be
lacking some minor
details or contain minor
errors.
All sections and required
contents of the written
report are provided.
Some minor
inconsistencies in detail.
All sections and required
contents of the written
report are provided
without omission.
Coding concept explanations Android/iOS Coding
concepts are missing
or largely unfinished.
Android/iOS Coding
concepts
implementations may
be explained at a
basic level. May not
demonstrate
thorough thought or
consideration.
All Android/iOS Coding
concepts
implementations
explained, but may be
somewhat basic or not
demonstrate thorough
thought or
consideration.
All Android/iOS Coding
concepts
implementations
explained with
demonstrated of clear
thought and planning.
All Android/iOS Coding
concepts
implementations
explained with thorough
demonstration of
thought, planning and
creative choices.
Supporting diagrams and
charts
May be largely or
completely absent, or
have major issues.
Supporting diagrams
or charts included but
may be somewhat
Supporting diagrams and
charts are included and
provide some additional
insights into the coding.
Supporting diagrams and
charts are included that
effectively demonstrate
the android/iOS code
Detailed supporting
diagrams and charts are
included that very
effectively demonstrate
simplistic or not used
effectively.
and choices made.
Supporting materials are
referred to within the
written portions of the
report.
the android/iOS code
and choices made.
Supporting materials are
all referred to within the
written portions of the
report.
Presentation May have numerous
and significant
spelling, grammatical
or formatting errors.
Some spelling,
grammatical or
formatting errors
throughout.
Additional proof
reading is required.
Some minor spelling,
grammatical or
formatting errors
throughout. Some
additional proof-reading
is required.
Very few minor spelling,
grammatical or
formatting errors
throughout.
Presentation is
professional and
polished.
No notable spelling,
grammatical or
formatting errors.
Presentation is
thoroughly professional
and polished.
OTHER FACTORS (10 points)
Polish Project may have
serious polish issues.
May appear
unfinished, rushed or
contain serious
cohesion issues.
Project is generally
cohesive but lacking
some polish. May not
appear to fully
represent a singular
work due to some
inconsistencies or
have parts that don’t
fit together
effectively.
Project is generally
cohesive with
satisfactory polish and
general lack of
inconsistencies. Makes
an effective functional
whole and most parts fit
together well.
Project is cohesive with
excellent polish and lack
of inconsistencies.
Makes an effective
functional whole.
Project is thoroughly
cohesive with excellent
polish and lack of
inconsistencies. Makes
an effective, fully
functional whole greater
than the sum of its parts.
Creativity & Purpose Does not demonstrate
creativity or expand
upon the base concept
of a progressive
mobile-app. May not
be fit for identified
target audience.
Demonstrates some
elements of creativity,
although some may
not be fully realised or
fit for purpose.
Demonstrates creativity
in some aspects of the
project and expands
upon the base concept
of a progressive mobile
app. Design is
appropriate for the
target audience.
Demonstrates thorough
creativity in most aspects
of the project and clearly
expands upon the base
concept of a progressive
mobile-app by taking it
in a more creative
direction. Design is
effective for the target
audience.
Demonstrates
exceptional creativity in
most aspects of the
project and expertly
expands upon the base
concept of a progressive
mobile-app by taking it
in a highly creative
direction as a new
product. Design is deeply
integrated with the
target audience and
purpose.
OVERALL TOTAL <45 points 45 to 53 points 54 to 62 points 63 to 71 points 72 to 90 points
(max: 90 points, converted to
30%)

Oral Presentation Rubric (10%)

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FAIL PASS CREDIT DISTINCTION HIGH DISTINCTION
0-4 POINTS 5 POINTS 6 POINTS 7 POINTS 8-10 POINTS
Summary and key features Missing or with
significant omissions in
description of the
project, Android/iOS
coding concepts and
features.
Project and key
Android/iOS Coding
concepts and features
explained but may be
missing information
such as target
audience and purpose.
Project and key
Android/iOS Coding
concepts and features
explained. May have
minor omissions or could
be made clearer.
Project and key
Android/iOS Coding
concepts and features
explained concisely with
clear identification of
purpose and target
audience.
Project and key
Android/iOS Coding
concepts and features
explained concisely with
clear links between
purpose, features and
the target audience.
Demonstration of project May not demonstrate
project or may not be
functional.
Project is
demonstrated but
may omit some
Android/iOS Coding
concepts and features
or have some minor
issues.
Project is demonstrated
and shows the major
Android/iOS Coding
concepts and features.
Project is demonstrated
with shows the major
Android/iOS Coding
concepts and features
with a clear explanation
of each.
Project is demonstrated
and shows all major
Android/iOS Coding
concepts and features
with an effective
explanation of each that
demonstrates a thorough
understanding of the
systems.
Discussion of development
process
May not discuss
development process
or may be overly
simplistic.
Development process
discussed but may be
lacking detail or not
clearly identify
purpose or goals.
Development process
discussed with
identification of purpose
and goals. Some
additional detail or clarity
would be helpful.
Development process
discussed with detail
including clear
identification of the
purpose and goals.
Development process
discussed in detail in
terms of purpose and
goals with insight and
demonstration of
learning.
Discussion of obstacles and
challenges
May not identify or
discuss obstacles or
challenges.
Obstacles and
challenges identified
but may lack detail or
not clearly explain
how these were
overcome.
Obstacles and challenges
identified with simple
explanation of how these
were overcome.
Obstacles and challenges
identified with clear
explanation of how these
were overcome and the
learning that occurred.
Obstacles and challenges
identified with thorough
explanation of how these
were overcome, the
decisions and the
learning that occurred.
Communication Presentation may be
clearly unrehearsed or
Presentation includes
visual aids but may be
Presentation makes good
use of visual aids. May
have some minor issues
Presentation makes very
effective use of visual
Presentations makes
excellent use of visual
aids to support
stilted. May be missing
visual aids.
somewhat stilted or
unprepared.
with flow or clear
communication.
aids and appears
polished and rehearsed.
discussion.
Communication is clear,
rehearsed and
professional.
OVERALL TOTAL
(max: 25 points, converted to
10%)
<12.5 points 12.5 to 14.5 points 15 to 17 points 17.5 to 19.5 points 20 to 25 pois

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