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A framework for increasing business value

A framework for increasing business value from social media
Marina Trkmana and Peter Trkmanb
aFaculty of Computer and Information Science, University of Ljubljana, Ljubljana, Slovenia; bFaculty of
Economics, University of Ljubljana, Ljubljana, Slovenia
ABSTRACT
Organisations are investing heavily in various social media
applications. Several case studies show that such undertakings may
be promising at first glance, but often amount to little. More attention
has to be paid to the factors that influence the business value of a
social media application. The paper proposes a framework which
argues that the business value of a social media activity depends on
having a correctly identified purpose of its implementation (scope
and targeted benefits), on the technological solution and also on user
involvement (user groups, users’ motivation and skills). The framework
is evaluated with a longitudinal case study of a wiki in a software
development company where an assessment of the business value
of the wiki at two different points in time was made. The case study
shows how the interplay of components led to failure at one time
point and success at the other.

  1. Introduction
    Organisations in virtually every industry are investing heavily in various social media applications
    such as blogs, wikis, and public and enterprise social networking sites (Kaplan &
    Haenlein, 2010; Levy, 2009; Panahi, Watson & Partridge, 2013; Shen, Cheung & Lee, 2013;
    Sultan, 2013). The pervasiveness of social media and relevance of user-generated content
    means that their influence on organisations is increasing (Kaplan & Haenlein, 2010; Mihalič,
    Praničević & Arnerić, 2015; Shen et al., 2013; Sipior, Ward & Volonino, 2014) and much is
    known about the use of social media in marketing (Biloš & Kelić, 2012). However, studies
    related to the use of social media in the workplace are still scarce (Charoensukmongkol,
    2014).
    A number of companies have succeeded in using social media internally to reduce costs,
    increase revenues and achieve competitive advantage (Huy & Shipilov, 2012). However,
    many have also failed to obtain benefits, and the risks of implementing social media are
    particularly high. There seems to be very limited understanding of its use for work purposes
    (Huy & Shipilov, 2012; Leftheriotis & Giannakos, 2014; Roberts & Piller, 2016; Sipior
    et al., 2014). Many executives thus eschew or ignore this form of media because they do
    KEYWORDS
    Social media; web 2.0;
    business value; purpose;
    technological capabilities;
    user involvement; case study
    JEL CLASSIFICATIONS
    M15; O32; O35
    ARTICLE HISTORY
    Received 8 October 2015
    Accepted 1 May 2017
    © 2018 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
    This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/
    licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
    CONTACT Peter Trkman peter.trkman@ef.uni-lj.si
    OPEN ACCESS
    1092  M. TRKMAN AND P. TRKMAN
    not understand what it is, the various forms it can take, how to engage with it, or how to
    generate business value (Kietzmann, Hermkens, McCarthy & Silvestre, 2011). The definition
    of the business value of information systems is still ambiguous (Lee, DeLone, Tan &
    Corrales, 2014). In general, its dimensions depend on a variety of factors, including the
    type of a system, management practices, organisational structure and the environment
    (Melville, Kraemer & Gurbaxani, 2004). For the purpose of this paper the business value can
    be defined as the impact of investments in social media on the performance and capabilities
    of economic entities (adapted from (Schryen, 2013)).
    Appropriate use of social media tops the agenda of many organisations (Chua & Banerjee,
    2013). Previous research has contributed to the understanding of what drives people to mass
    collaboration, such as open-source software development or Wikipedia (Arazy, Gellatly,
    Soobaek & Patterson, 2009; Trkman & Trkman, 2009). Still, many questions need to be
    explored across different social media applications (Panahi et al., 2013). Too little is known
    about their success and failure factors (Ardichvili, Page & Wentling, 2003), and the extent to
    which firms are able to derive business value has not been systematically examined (Dong
    & Wu, 2015). How organisations determine when and how to use social media is one of
    the main questions awaiting further research (Ford & Mason, 2013). Even more important
    is what determines whether an internal social media initiative will lead to business value
    (Huy & Shipilov, 2012). Therefore, the main research question in this paper is to determine
    which factors influence the success of social media application implementation and should
    thus be considered in either planning or evaluation. To answer this question, a framework
    is proposed with carefully defined components that quantify the business value of a social
    media activity. The framework’s evaluation of the business value is based on the following
    main components: purpose, technological solution, and user involvement.
    An extensive literature review is used to develop a framework that attempts a holistic
    overview and categorisation of issues that need to be considered either before implementation
    of a social media application or in the analysis of its success. The use of the framework
    is demonstrated on a case study where the business value from a wiki is analysed at two
    different time points.
    The structure of the paper is as follows: First, it highlights the need to further study the
    impact of social media. Then an extensive literature review is used to develop the proposed
    framework. The use of the framework is demonstrated on one longitudinal case study of a
    wiki as a knowledge management tool in a software development company. In the conclusion,
    the limitations of the study and future research ideas are outlined.
  2. Background
    Before analysing the use of social media within organisations in detail, the inconsistently
    used terms such as Web 2.0, social networking sites and social media need to be properly
    defined (Saxton, Oh & Kishore, 2013). Even in recent years some authors still use the terms
    ‘social media’ and ‘Web 2.0’ as synonyms (Reddick & Norris, 2013) while others even talk
    about ‘Web 2.0 social media’ (Korda & Itani, 2013) or consider social media as a subset/
    part of Web 2.0 (Dang et al., 2014).
    The view that currently seems to be most widely held is that social media are the product
    of Internet-based applications that build on the technological foundations of Web 2.0,
    through which users create online communities to share information, and that collective
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1093
    intelligence of users encourages more democratic use (Berthon, Pitt, Plangger & Shapiro,
    2012; Kamel Boulos & Wheeler, 2007; Kaplan & Haenlein, 2010). Social media is a collective
    term for the various platforms and applications that allow user-generated content to
    be created and shared. It includes social networks, wikis, content communities, sharing
    sites and blogs. It has transformed Internet users from passive recipients of information
    into active participants in the generation of content (Hanna, Rohm & Crittenden, 2011;
    Kaplan & Haenlein, 2010; Mangold & Faulds, 2009). Social networking is a narrower term
    to describe a specific type of social media that allows individuals to construct a public or
    semi-public profile within a bounded system, and articulate a list of other users with whom
    they share a connection (Boyd & Ellison, 2007).
    The professional press is full of hype concerning the benefits of implementing social
    media (Leuf & Cunningham, 2001). Yet, beyond this hype, experience shows that social
    media within a company often remains an underused tool for either information technology
    or other departments. The briefly presented case studies in the professional press can serve
    as commercials and certainly inspire managers to embark on similar ventures. However,
    their analyses rarely go beyond ‘the importance of a knowledge-sharing culture’ and cannot
    serve as guidance. Too often the adoption of social media is not controlled (Oliveira &
    Watson-Manheim, 2013). Without a systematic approach to managing social media success,
    enthusiasm for social media applications will fade (Hirschheim, Murungi & Peña, 2012).
    Many authors have extensively studied critical success and failure factors of software
    projects (Trkman, 2010; Vrhovec, Hovelja, Vavpotič & Krisper, 2015). Most concluded
    that corporate social media applications lack efficient information organisation, give little
    credit for users’ contributions, leading to decreased participation, and low-quality assurance
    (Lykourentzou, Papadaki, Vergados, Polemi & Loumos, 2010). While these factors are no
    doubt important, they are more a consequence of bad planning than reasons for failure. A
    thoughtful decision regarding the initial adoption and building of communities is crucial
    (Culnan, McHugh & Zubillaga, 2010).
    The benefits can vary for different social media applications and kinds of shared knowledge
    (Haas & Hansen, 2007). They may include the quicker integration of new employees,
    better collaboration of geographically dispersed units, timeliness of information and
    increased efficiency (Ardichvili et al., 2003). Yet the frequent assumption that the adoption
    of viable and usable knowledge management tools will ultimately lead to time and cost
    savings due to their ease of use and collaborative nature (Grace, 2009) is very dangerous.
    As stated above, this increased performance can materialise in different ways.
    In this respect, the main question is whether the value from social media applications
    differs from ‘normal’ information systems and, consequently, whether a special focus is
    needed at all. Critical success factors from ‘normal’ information systems obviously apply
    here as well, such as the support of top management, proper leadership, communication,
    quality of information systems and motivation and training of end-users (Petter, DeLone &
    McLean, 2008; Trkman, 2010). However, social media applications are different for several
    reasons (Kane, Alavi, Labianca & Borgatti, 2014; Shen et al., 2013):
  3. Social media pose challenges for governance and credibility or verification of content
    (Bertot, Jaeger, Munson & Glaisyer, 2010; Matthews & Stephens, 2010). In a
    typical information system, an administrator controls the content and operations.
    Furthermore, strict rules exist regarding who has permission to access or edit which
    1094  M. TRKMAN AND P. TRKMAN
    part of the data, and define the role of the information system in the company’s
    operations. This is usually not the case in a social media application; as a result, its
    purpose can quickly be lost. Therefore, social media initiatives have elevated the
    importance of information technology (I.T.) governance and broader guidelines
    are needed (Deans, 2011).
  4. Regarding user involvement, social media changes the conditions for user participation
    (Johnson & Hyysalo, 2012). Users can be forced to enter data about a customer
    in, say, an order management or accounting information system. Furthermore, the
    completeness and quality of those entries can be controlled. It is much harder to
    force a user to improve a wiki post or to share knowledge on Yammer because it is
    hard to specify what improvement means or what a good post is. The role of user
    involvement is thus different depending upon whether the use of the system is
    mandatory or voluntary (Hartwick & Barki, 1994)
  5. Similar challenges arise in measuring a social media application’s impact (Murdough,
    2009; Neiger et al., 2012). Managers demand evidence of potential return on an
    investment before investing money or time (Guinan, Parise & Rollag, 2014). Even
    if a manager nominally supports a social media application and attempts to reward
    contributions to it, the lack of measurable outcomes makes this support shortlived.
    A typical story is a fresh-out-of-university software developer whose boss
    first instructed him to update the company’s knowledge base in a social media
    application as frequently as possible. After two months, the same boss criticised
    him for doing so: ‘We cannot bill this to our clients!’
  6. The low costs of implementing and running social media applications are exciting
    (Kaplan & Haenlein, 2010), but may be problematic. First of all, most costs can be
    hidden since the employees themselves often do the work. Even more importantly,
    low costs can make a developed solution fly below the radar of the management. As
    one senior consultant says, ‘The company needs to pay at least $100,000. Otherwise,
    they do not take you seriously.’
    Because of these differences the social media applications require new frameworks for either
    planning or evaluating the achieved business value. Therefore, the next section proposes a
    new design science artefact – a framework for increasing business value from social media.
  7. Proposed framework
    3.1. Design science approach
    The paper follows the design science research paradigm which can be seen as a quest
    for understanding and improving human performance. It is solution-oriented, using the
    results of description-oriented research to produce knowledge that can be harnessed when
    designing solutions to field problems (van Aken, 2005). Key elements distinguishing design
    research from behavioural information systems research are the ability to explore new, as yet
    un-theorised areas and the use of constructivist rather than statistical methods (Kuechler
    & Vaishnavi, 2012).
    Design science research involves the construction of a wide range of socio-technical artefacts
    such as decision support systems, governance strategies, and methods for evaluating
    information systems (Gregor & Hevner, 2013). Design science research should be used to
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1095
    develop practical knowledge not only for the design of novel I.T., but also for its governance
    and management (Carlsson, Henningsson, Hrastinski & Keller, 2011).
    Design science was traditionally considered the provenance of technical disciplines such
    as computer science (Hevner & Chatterjee, 2010). However, it is now a well-established
    research methodology in the information systems discipline in which new knowledge is
    produced by the construction and evaluation of ‘artefacts’ (Kuechler & Vaishnavi, 2012).
    The result of design science research is, by definition, a purposeful I.T. artefact created to
    address an important organisational problem (Hevner, March, Park & Ram, 2004). Artefacts
    should be created in such a way to enable the representation, analysis, understanding and
    development of successful information systems within organisations (March & Storey, 2008).
    The objectives of the proposed artefact need to be clearly identified (Peffers, Tuunanen,
    Rothenberger & Chatterjee, 2007). In this case, the overall objective is the development
    of a ‘framework for increasing business value from social media applications’. The main
    problem is that many companies which invest in social media applications do not know
    how to manage them to drive an increase in the business value. To answer that question,
    the framework offers an organised set of components.
    Previous research has elucidated components that affect the likelihood of a social media
    application bringing business value. Among several research papers, the most interesting
    include a framework for the wiki adoption process (Grace, 2009) or an exploratory model
    to guide organisations in adoption of knowledge maps (Lee & Fink, 2013). Yet, despite
    previous attempts, an easily usable framework generally applicable to various types of social
    media applications is still missing.
    A company needs to develop a strategy congruent with and suited to different social
    media functionalities and the goals (Hovelja, Vasilecas & Rupnik, 2013; Kietzmann
    et al., 2011). Therefore, the framework needs to be quite broad and generic. The differences
    between organisations mean that the approach of one organisation may not work for another
    (Levy, 2009). In addition, the framework should deliver the necessary measures to not only
    use social media applications for knowledge exchange (Matschke, Moskaliuk & Cress, 2012),
    but also to increase the likelihood of their positive impact.
    The framework stipulates that an increase in business value from social media requires:
    a clearly identified purpose of the social media application (what is the intended scope and
    which problems it attempts to address), a carefully chosen technological solution and proper
    involvement of users (which are the main user groups, why the users will be motivated to
    participate, and how they will acquire the needed skills). Afterwards, one can expect a large
    group of readers and consequent business value (for example, improved knowledge of individual
    employees, better decision-making, and lower costs of information management).
    Figure 1 summarises the framework’s (sub)components.
    3.2. Purpose
    3.2.1. Scope
    ‘Artificial’ communities (those initiated by a company) need a careful ex-ante analysis of
    the desired scope of the content. An attempt to capture all knowledge individuals possess
    will lead to chaos, not comprehensiveness. This is even truer of social media applications,
    since they can serve a variety of purposes. As an example: a wiki can be merely a project
    documentation repository, but can also aid software development, e-learning, project and
    1096  M. TRKMAN AND P. TRKMAN
    knowledge management, tech support, innovation and customer relationship management
    (Bastida, McGrath & Maude, 2010).
    The easiest way to identify the scope is to provide social media support for already
    existing communities. Consider the case of Xerox and its Eureka system that supports the
    exchange of knowledge between technicians. The technology did not create a new community,
    but provided support for an already existing one: technicians sharing ‘war stories’
    about successful equipment repairs. Over 95% of Xerox service technicians access Eureka
    daily, with cost savings for Xerox estimated at over USD 30 million annually (Gordon, 2010).
    Often a social media implementation group very strictly defines what information should
    be added to the application. One I.T. service company with 750 employees clearly stated
    it should include certain data about customers and projects. This encompassed glossaries,
    frequently used terms, project names and explanations. However, meeting minutes, project-
    relevant knowledge, knowledge related to interpersonal communication were not to
    be included to avoid confusion with the existing intranet (Stocker & Tochtermann, 2011).
    This last point is especially important – regardless of the scope of a new application, it is
    very likely that several similar tools are already being used. Companies should delineate the
    scope of the new one and, if necessary, bring the operation of the existing tools to an end.
    The purpose of a social media application can even be embedded in its ontology or
    semantics. One wiki intended as a quality management system for software development
    projects had semantic web ontologies which captured its core purpose (García et al., 2010).
    Thus, while the content of a social media application is left to the users, its purpose is firmly
    set by its creators.
    This importance of an embedded purpose may seem in direct contradiction with the
    best-known wiki, namely Wikipedia. Wikipedia is sometimes portrayed as lacking oversight,
    allowing everyone to publish anything. However, closer analysis shows that even Wikipedia
    is an organisation with highly refined policies, norms, and a technological architecture that
    supports organisational ideals (Forte, Larco & Bruckman, 2009). Wikipedia has well-developed
    governance and a clear purpose that arose from a unique set of circumstances and
    Figure 1. A framework for increasing a business value of a social media application. Source: Authors.
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1097
    pressures from different stakeholders and regulating influences at different points in its
    history (Forte et al., 2009). It is highly unlikely that such a clear purpose and well-
    developed
    governance would arise in company’s social media application without careful ex-ante
    planning.
    3.2.2. Targeted benefit(s)
    A social media application should not simply be a new exciting tool for management or
    the I.T. department. To provide value to an organisation, it must address a clearly specified
    organisational problem. A broad goal such as ‘knowledge sharing’ is too fuzzy. Various possible
    benefits include improving knowledge capture, easing transfer of knowledge, improving
    project or software documentation, and providing greater traceability. The identification of
    targeted benefits is thus even more important because they provide the basis for setting the
    appropriate metrics. An organisation should carefully consider what success of the social
    media application actually means in its particular case and how it should be measured.
    A company should therefore define what success means for the various stages, starting
    from initial implementation to yearly benchmarks (Thackeray, Neiger, Smith & Van
    Wagenen, 2012). The value of such exercises goes beyond the tracking of progress; it serves
    to assure that all stakeholders (for example, different top managers, middle managers and
    key users) share the same view of the targeted benefits.
    3.3. Technology
    The purpose of a social media application is closely connected with the choice of a proper
    technological solution (Berthon et al., 2012; Kovačič, Bosilj Vuksić & Lončar, 2006). For
    example, in the case of wikis many different wiki software items exist (see http://www.wikimatrix.
    org) including open-source software such as MediaWiki, TWiki, WikiWikiWeb, and
    commercial solutions such as Confluence and Socialtext (Kiniti & Standing, 2013). With
    so many alternatives, it is important to identify the advantages and disadvantages of each.
    TWiki pages can include forms for use in issue tracking or building other wiki applications.
    MediaWiki lacks such features but is popular as a project cooperation platform because it
    is familiar (thanks to its use by Wikipedia) (Louridas, 2006). Yet a few desirable functionalities
    are missing. While they can be provided with the installation of various extensions
    (Trkman & Trkman, 2009), this requires extra effort by developers and consequently raises
    the implementation costs.
    Guides to social media implementation often assume its applications are easy to install
    and even easier to maintain, requiring no work from I.T. except installation and regular
    backups, as well as being easy to integrate into existing technology infrastructure. There
    should almost never be any problems and the training and troubleshooting should be
    minimal and require very little additional time investment. The nature of the software and
    ease of its use should draw users in naturally (Bastida et al., 2010).
    However, this is a dangerous assumption, far from the reality. Several important questions
    regarding the technology need to be answered. They include installation requirements, ease
    of installation, support for attachments, permissions, page locking and other authentication
    features, and which third-party installable extensions are available. Novell, for instance, uses
    TWiki because it offers one crucial function: the ability to put access control on certain
    1098  M. TRKMAN AND P. TRKMAN
    pieces of content. Selected content should only be shared within the team, not around the
    company (Weinschenk, 2007).
    3.4. User involvement
    For any social media application to add value, user involvement is crucial. Success is not
    possible without user-generated content and users’ creativity (Kiniti & Standing, 2013).
    Low employee acceptance is the main impediment here, so it is important to understand
    employees’ motivation for usage (Leftheriotis & Giannakos, 2014). To ensure the active
    involvement of users, the following subcomponents are important.
    3.4.1. User groups
    Only a small proportion of users are likely to actively contribute. For example, only 0.1% of
    Wikipedia visitors are active contributors. Companies cannot rely on such a low percentage
    to develop a vibrant community in their social media application since collaborative tools
    often support relatively small groups (Arazy et al., 2009; Garcia-Perez & Ayres, 2010). It is
    thus highly unlikely that random activity by users will generate enough knowledge base to
    serve as a good starting point for enhancements of information and structure. To be vibrant,
    a community needs a proper combination of active (those posting new contributions) and
    passive (those reading, using online search or posting questions) members (Ardichvili
    et al., 2003; Trkman & Trkman, 2009).
    Companies should put a core group of users in charge of preparing the initial content.
    These users can then provide the motivation, guidance and useful content to other potential
    users. Even the Wikipedia community, which seems disorganised at first sight, has
    remained healthy due to continued presence of ‘old-timers’ who carry a set of social norms
    and organisational ideals (Forte et al., 2009).
    An interesting example of assuring users’ proper involvement is a wiki implementation
    at Hewlett-Packard Analytics. It appointed 4% of its employees as so-called single points of
    contact to serve as wiki champions for their department/group. Hewlett-Packard Analytics
    had about 40 such employees meant to drive the wiki’s development further (Teo, Nishant,
    Goh & Agarwal, 2011). In a similar fashion, a German commercial bank officially asked key
    employees to dedicate a certain percentage of their working time to develop the content.
    In a more open way, active users do not necessarily have to be the company’s employees.
    A social media application can extend beyond knowledge management within an organisation
    to allow customers to participate in joint content development and ‘peer production’
    of content (Sipior et al., 2014; Wagner & Majchrzak, 2006–2007). For example, if a
    customer needs access to project documentation, they can be provided with access to the
    wiki. In addition, the customer can also contribute to developing that documentation. An
    important decision in this regard is who can have active or passive access to the content.
    Often a department within a company may be unwilling to reveal its knowledge to outsiders
    from a different department or even a different company. Managing the risks connected to
    knowledge sharing and overall use of social media is thus vital (Trkman & Desouza, 2012).
    3.4.2. User motivation
    A well-known fact from ‘conventional’ information systems is that systems do not increase
    business value; users do. If the desired improvement conflicts with user motivation, a system
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1099
    alone will not solve the problem; either people’s incentives or the system should be changed
    (Markus & Keil, 1994).
    The main motives for participation in a social media application are the perceived value
    of own contributions, the expectation of individual benefits, perceived enjoyment, and
    encouragement from colleagues. In addition, expected reciprocity and social ties play a
    crucial role (Stocker & Tochtermann, 2011). Colleagues can have a positive influence on
    an application’s acceptance, but can also have a negative one if some do not believe in it or
    consider it a waste of time (Lee & Fink, 2013). Although sharing knowledge can enhance
    the sharer’s reputation and expand his/her influence (Lin, 2007; Wasko & Faraj, 2005), these
    benefits may not be persuasive enough when sharing one’s knowledge is seen as costly. The
    perceived costs do not just include invested time but also a threat to self-interest, potential
    abuse of knowledge by the recipient or the giving away of power.
    Top management needs to think about how to assess and reward individual contributors
    and the community as a whole. While selection of domain experts as a core group
    sounds logical, they are normally also the busiest individuals and thus need proper extrinsic
    motivation, such as an enhanced reputation or even financial benefits. The individual’s
    sense of self-worth through sharing knowledge needs to be assured (Alberghini, Cricelli &
    Grimaldi, 2014; Bartol & Srivastava, 2002). Financial incentives may not be most appropriate
    in all cases. In one such case, many employees interpreted this as a coercive measure
    and posted entries of questionable quality simply to satisfy the directive (Huy & Shipilov,
    2012). Therefore, anticipated extrinsic rewards can harm individuals’ knowledge-sharing
    attitudes (Bock, Zmud, Kim & Lee, 2005).
    In some cases, such as a wiki, authorship might not be claimable, although various
    techniques can estimate the quantity and quality of contributions (Arazy et al., 2010). If
    employees perceive editing as a waste of time or think that others will not make an effort,
    their own effort will also be limited (Seba, Rowley & Delbridge, 2012). Over time, initial
    efforts to motivate users should lead to a virtuous circle, with the success of the social media
    application driving the motivation of existing and new users. Wikipedia is an ideal example
    of this, as is Novell, where over the years the open-communications mentality has really
    taken hold (Weinschenk, 2007).
    3.4.3. User skills
    An obvious barrier to implementing social media is that employees lack I.T. and communication
    skills (Berthon et al., 2012). A social media application is often deemed easy to
    use (and often has a ‘what-you-see-is-what-you-get’ editor). A typical expert’s comment
    regarding such an application was that ‘the use is as simple as writing text with Microsoft
    Word’. However, an immediate response to that was: ‘Word is simple only when you know how
    to use it’ (Trkman & Trkman, 2014). Training is thus an important factor in the adoption
    of a social media application and key users should be helped to develop the necessary skills
    (Huy & Shipilov, 2012; Lee & Fink, 2013; Sipior et al., 2014). Management should organise
    formal training for them, preferably even before the pilot version is developed. Formal
    training also reduces uncertainty about the new application and improves perceptions of it
    (Agarwal & Prasad, 1999). The employees would thereby be competent to give suggestions
    about the initial structure, design and content. If employees can influence implementation,
    they are more likely to take the results seriously.
    1100  M. TRKMAN AND P. TRKMAN
    Furthermore, training is not solely about providing the skills needed to use the application.
    It also gives users a clear message that the organisation supports the use and is willing
    to invest time and resources in it. Basically, it gives a clear signal that this is not ‘just another
    information system’ that does not need special attention, an attitude that can be one of
    the main impediments to the adoption of a social media application (Vuori & Okkonen,
    2012). Training is also another opportunity to make people comfortable using the social
    media application (Costello & Bosque, 2010) and to resolve potential issues regarding its
    purpose and technological capabilities. To ensure high user involvement both autonomous
    motivation and ability are crucial (Reinholt, Pedersen & Foss, 2011).
    Training is important even for computer-savvy users. Anxiety experienced by users is not
    necessarily related to computer anxiety but can be social media specific. In one experiment,
    instruction-based training led to better usability ratings than more exploratory learning
    techniques such as self-use tutorials (Cowan & Jack, 2011). While these findings were the
    result of an experiment involving first-year students, they are likely to be even truer in a
    workplace where employees have limited time to ‘play’ with a new application.
    Training is, however, not a one-off activity. Existing and new users should be continually
    trained. In a successful social media application, the users themselves often do the training.
    A typical example is the San Diego State University library, where training new staff
    members how to use a wiki-based intranet shifted from a responsibility of the webmaster
    to a departmental duty (Dworak & Jeffery, 2009). However, while users are not afraid to ask
    for help in the anonymous environment of the Internet (Zhang, 2013), employees may be
    reluctant to ask their colleagues for help, as that might reveal their lack of skills and knowledge
    (Lee, 1997). More formal means of support, such as a help desk, could reduce this ‘fear
    of embarrassment’ (Cimperman, Makovec Brenčič, Trkman & de Leonni Stanonik, 2013).
  8. Case study
    A longitudinal case study of the use of a wiki was conducted. The wiki was created to be
    used by a software development department with 45 employees. The implementation lasted
    from March until July 2007. It included customisation of a MediaWiki with some extensions
    and the preparation of initial content. One of this paper’s authors cooperated in the
    implementation of the functionalities and the initial content of the wiki. The employees
    used it for a year without any external influence.
    For the ex-post analysis in 2008, a total of 21 surveys were distributed among the employees
    at that time (see the questions in Appendix 1). 17 questionnaires were returned, constituting
    an 80.9 per cent response rate. The department’s manager was interviewed (the
    interview protocol and semi-structured questions are in Appendix 2). Both web logs (history
    of edits, number of edits) and current structure (the organisation of wiki pages as the whole,
    and the organisation of content within wiki pages) were analysed. The final evaluation of
    each of the framework’s constructs and its impact on business value was carried out by
    researchers and the department’s manager.
    Based on the ex-post analysis in 2008, an ex-ante analysis (in the same year) gave formal
    recommendations for increasing business value. The recommendations were created by a
    team of external academics and the department’s manager. After that, the wiki was used
    again without external influence for 3 years, followed by a second ex-post analysis in 2011
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1101
    with the same data collection methods as in 2008. This time 12 employees were surveyed
    as several of previous employees left the company and the total number of employees
    decreased.
    The framework was used to both analyse the role of frameworks’ components in achieving
    business value (ex-post analysis in 2008 and 2011) and recommended how to influence
    those components to increase future business value (ex-ante analysis in 2008).
    4.1. Purpose
    4.1.1. Scope
    In 2007 the department manager defined a selection of topics not being covered by available
    applications. Those topics were tips and tricks for everyday work, protocols for testing
    software and hardware and the department’s documentation under development (e.g., user
    manuals for a specific device). In addition, links to other useful information on the Internet
    and intranet were to be added. In the ex-post analysis in 2008, the richness of given topics
    varied. The richest knowledge base was in two topics: ‘tips and tricks’, and ‘testing protocols’.
    On the other hand, links to Internet pages were not used since ‘Google finds it all’ and the
    topic ‘documentation under development’ was poor. Consequently, the ‘documentation
    under development’ topic was removed. The reasons for the latter are discussed in Section
    4.3. The ex-ante analysis in 2008 recommended that the focus on the topic ‘tips and tricks’
    should remain the same. On the other hand, the topic documentation under development
    was dropped because the MediaWiki tool proved to be inappropriate to support it. The topic
    testing protocols should additionally contain testing results which could help developers
    with more efficient coding. Furthermore, a new topic called ‘the big picture of the department’
    was introduced for the reasons explained in section 4.2.2. The ex-post analysis in
    2011 showed three topics existed: ‘tips and tricks’, ‘protocols for testing’ and ‘the big picture
    of the department’. The users were in general satisfied with the way in which the scope of
    the application has evolved.
    4.1.2. Targeted benefits
    In 2007 the department manager decided to implement a new system, mainly to solve
    two problems. First, his domain experts (often project leaders) were too occupied with
    repeated queries from newcomers. The targeted benefit was to lower the number of these
    and free up experts’ time. Second, because of high employee turnover, the tacit knowledge
    of the employees was being lost. The targeted benefit was to write down the knowledge so
    it remained available for everyone in the department.
    The ex-post analysis in 2008 showed that the first targeted benefit was not achieved. The
    domain experts had not become any less occupied with repeated queries. However, the
    second targeted benefit was achieved, since employees’ tacit knowledge concerning testing
    tips, tricks and protocols was successfully communicated through the wiki. The ex-ante
    analysis in 2008 revealed that the department’s manager still wanted to relieve his domain
    experts, so a new topic, ‘the big picture of the department’, was added for the newcomers.
    The topic was set to contain general information about the department’s activities. The
    development team proposed an extension of the second targeted benefit, that testers’ tacit
    knowledge about testing results should be written down as well, to lower coding error rates.
    1102  M. TRKMAN AND P. TRKMAN
    The ex-post analysis in 2011 showed that all three targeted benefits were achieved: the
    domain experts felt less occupied with repeated queries from the newcomers, the tacit
    knowledge was now written down on wiki, and the perceived error rate in the coding was
    now lower.
    4.2. Technology
    In 2007 the department manager looked for suitable software to serve the previously defined
    purpose. He desired an application that would enable every user to relatively easily edit
    the content. He chose a MediaWiki tool, which offers many editing functionalities such
    as an automatically created index of an article, versioning of articles, linking, search box
    navigation, special pages for administration, and categories. Nevertheless, a few desirable
    functionalities were missing. While changes to a configuration script were relatively easy,
    the installation of additional extensions (such as presenting a PDF document within a wiki
    article) was more challenging.
    The ex-post analysis in 2008 showed the implemented extensions were used, but not as
    much as expected. For example, only one user used an extension called ‘Pdf ’ to contribute
    to the documentation under development. The trouble was that PDF documents could
    not be edited, only viewed. Therefore, the user needed to update the document externally
    and upload the new version of the PDF to the wiki. Another challenge with edits to the
    documentation under development emerged when users needed to export multiple wiki
    articles (with text and images) into a custom PDF document. The users concluded that
    sharing documents under development via shared folders on servers was a better option.
    In the ex-ante analysis in 2008, use of extensions was not encouraged since they have
    caused a lot of user dissatisfaction. No recommendations for changing the technological
    capabilities were made. At the time of the ex-post analysis in 2011, the technology had not
    been changed. Nevertheless, some of the users had ideas how the wiki should support the
    users in a specific manner, which would require a technological upgrade.
    4.3. User involvement
    4.3.1. User groups
    In 2007, domain experts of the department gave the green light: ‘yes, let’s try to obtain the
    tacit knowledge of our department through this pilot wiki’. The users were divided into two
    groups: ‘younger colleagues’ and ‘domain experts’. The ex-post analysis in 2008 revealed there
    was no consensus among department members on who was obliged to write or manage the
    topics. Interestingly, the users of the wiki were not divided into the expected user groups but
    into ‘testers’, ‘developers’ and ‘newcomers’. The wiki was beneficial to two groups of users:
    to testers who were sharing their testing tips, tricks and protocols among themselves, and
    to developers who read the content about testing protocols. On the other hand, the newcomers
    did not have their base of knowledge because they did not feel comfortable sharing
    their perceptions of the domain experts’ answers. The recommendations in the ex-ante
    analysis in 2008 were to focus on the three observed groups and change the wiki’s topics
    and targeted benefits accordingly. The ex-post analysis in 2011 showed that focusing on
    the three observed groups of users was a good idea, since they all gained targeted benefits.
    ECONOMIC RESEARCH-EKONOMSKA ISTRAŽIVANJA  1103
    4.3.2. Users’ motivation
    In 2007 the department manager thought that the targeted benefits were enough to motivate
    users to use the wiki. But the ex-post analysis in 2008 revealed that not everybody in the
    department liked the idea of having a wiki. Some laughed at it openly when seeing incorrect
    information and could not be convinced it could bring any benefits. Some said: ‘it would take
    ages to do it properly, I do not have time for this’ and ‘what do I get from writing my knowledge
    down? Right now, I am irreplaceable’. Nevertheless, a smaller group of employees contributed.
    These employees had at least one of the following characteristics: a great relationship with
    the department manager, trouble finding domain experts in person, or simply believed
    that the wiki’s content would be beneficial. Also, the testers used the wiki on a daily basis.
    The ex-ante analysis in 2008 showed that the testers obtained several additional benefits
    of their contributions within less than a year which became reasons for further use of the
    wiki. Better communication supported by the wiki improved their personal relationships,
    personal performance and, consequently, group performance as well. The motivation for
    them was clear: being part of an effective testing team. Next, the user group of developers
    felt motivated to read the testers’ content because it carried valuable information which
    enabled coding with fewer errors. On the other hand, the user group of newcomers did
    not feel motivated to cooperate in either of these topics. In general, they did not want
    to expose themselves. The recommendation was that the department’s manager and the
    domain experts should promote the wiki’s use to the newcomers by constantly highlighting
    opportunities for making edits. The domain expert should then check the written text
    weekly. The ex-post analysis in 2011 showed the newcomers had massively increased the
    number of their edits.
    4.3.3. Users’ skills
    In 2007 user training was proposed but not approved. The opinion of the department manager
    and domain experts was that, since the wiki was so easy to use, employees should be
    able to use it without extra training. This poorly introduced the wiki and its purpose to users.
    The ex-post analysis in 2008 showed that users were in general dissatisfied with the wiki’s
    structure of the content. Since the department manager was not keen on training sessions, a
    dedicated administrator for structuring the content was recommended. Additional suggestions
    were that the users should systematically use ‘categories’ to group the common articles.
    The ex-post analysis in 2011 showed users were generally satisfied, since they were able to
    relatively easily find the wanted information in the pool of many wiki articles. The activities
    of the administrator, the support of department’s manager, opportunities and time were
    key factors for gaining the skills needed to use wiki.
  9. Discussion and conclusion
    The proposed framework provides a conceptual overview of issues that need to be considered
    either in either planning or analysing an implementation of a social media application.
    The purpose component focuses on analysing the scope of the content (topics) and the
    targeted benefits. Technology is analysed in terms of the support for users’ needs and the
    content-specific requirements. The user involvement component analyses the choice of user
    groups, their motivation and the needed skills.
    1104  M. TRKMAN AND P. TRKMAN
    The use of the proposed framework was demonstrated on a case study of wiki implementation
    where two types of analysis were conducted, namely, ex-post and ex-ante. The
    use of the ex-ante analysis proved to be beneficial as it enabled the department to increase
    the business value from a social media application (as demonstrated by the second ex-post
    analysis).
    An interesting question is its practical contribution, namely how the framework can
    help other organisations. In planning the implementation of a social media application, the
    organisation should use the framework to identify the main questions to be solved before
    the implementation (e.g., who will be the users, why they will get involved, how they will
    acquire skills, what is the scope, and which are the targeted benefits). Also, it can be used to
    facilitate discussion in the project team and to prepare a short ‘executive summary’ (e.g., on
    one page) of the topics that need to be considered: namely purpose, technological changes
    that need to be carried out, and the role of users. The team should also write down the
    main assumptions and targeted benefits. All these can then be used in the ex-post analysis
    to evaluate whether the expected business value was achieved and, if it was not, which
    corrective actions should be taken.
    The paper has several limitations. Firstly, the selection of the components is partly arbitrary.
    Qualitative measures were used to measure perceptions, while quantitative measures
    are missing. They could be used, for example, to measure the number of coding errors for
    a certain period of time without and, later, with social media application support.
    Moreover, measurement scales for each component should be developed. There is a
    need for the development of theoretically based variables that are more precise, more specific
    and have scientific and managerial value for testing. This would also allow statistical
    analysis (such as structural equation modelling) to investigate the proportion of explained
    variance in business value. Secondly, the framework was applied to only one social media
    application, a wiki. To confirm that the framework is suitable for various social media
    applications, further research should analyse cases of the use of public and enterprise social
    networks, content communities and other social media applications. It should investigate
    whether important components are missing or whether some (especially technology) should
    be further divided. Thirdly, while the framework attempted to be generic for all kinds of
    organisations, both the case study and the reviewed literature referred mainly to companies.
    For example, non-governmental organisations do not have the same means to develop
    formal management.
    A thorough understanding of the circumstances that enable them to obtain business
    value from social media applications is needed (Matschke et al., 2012). The components of
    the framework may still apply, but the nature of the targeted benefits and the possibilities
    to influence each of the components would vary considerably. In any case, careful consideration
    of the roles of the framework’s components increases the likelihood that a social
    media application will not just be a fancy new tool for employees or management of the
    organisation, but will bring measurable business value.

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